![prototype it prototype it](https://i.ytimg.com/vi/YH562jwp1cE/maxresdefault.jpg)
These are great questions and it’s one of the main reasons why you want to validate your ideas and your design by creating a prototype of your solution. But as you start designing and creating screenshots and building logic flow, perhaps you have doubts, a tiny voice asking: “Will our potential clients really like this product? Does it fulfill their specific needs as we’ve assumed it would? Is the user interface elegant and simple so our customers will love it? Research shows strong interest in the app and a great market opportunity appears to exist. Recently I’ve been evaluating a new tool named ForeUI it is very interesting since it can switch the fidelity of prototypes, and it can create interactive prototypes too.You’re an app designer or a product manager and your company is excited about a new app. With the help of specialized tools, we can create better prototypes with less effort. What's more, paper-and-pencil can not create a prototype with higher fidelity.
![prototype it prototype it](https://www.earlytelevision.org/images/westinghouse_h840ck15.jpg)
But paper prototypes are hard to store and manage. The most common tool for prototyping is paper-and-pencil, it’s good for creating a sketch, and helps organize ideas. What's more, if a hi-fi prototype is interactive too it can provide the user with a very real experience, so that we can do the usability testing on it. Prototypes with higher fidelity provide a GUI that is closer to the final result, so it can be used in design document and help developers to build the application. Prototypes with lower fidelity can force the audience to concentrate on the solution itself, and encourage the suggestion to make big changes, so it is very useful to collect feedback from users at a very early phase. Users can give comments anytime and we can write the comments on the figure. We can show users the figure and let them make their "operation", then we tell them the result. So static prototype it is more suitable for face-to-face situations. Although the figures can have some comments, users can not understand them very well without Help files. Each figure has the sketch of the application UI. A static prototype usually contains several static figures. Prototypes can be static or interactive, and each type works differently. This can be done at very early phase so the cost to change the design will be quite low.
#Prototype it how to#
How to make the best of both worlds? It takes little time to create a prototype of the final application, deliver it to users and collect feedback from them. The alpha version may be the first version that users can try, but it is always too late for collecting feedback to change the design. The earlier we do, the less costly any modifications will be. The problem is when and how to gather feedback. We make applications for them and care about their experience, so why not listen to them?Ĭollecting feedback from users is a good way to improve design. So what to do? The straightforward solution may be asking our users. The UI becomes complex and we just can't easily figure out which design is more user-friendly. But in practice, especially on a big project, we will find it difficult to reach every aspect of a matter. There are some principles to designing a good UI we can find books and learn them. UI is not only the way we layout and paint the widgets of our application, but also includes the interaction design (IxD). To achieve better UX, we need to design the user interface (UI) very carefully. When we design an application for desktop, Web, or mobile, an important consideration to make is the user experience (UX).